Monday, 30 May 2016

Albertopolis


This blueprint of the Victoria and Albert Museum, in the form of a colossal mechanised creature, is a rarity of the golden age of Victorian engineering. The recently unveiled diagram shows an elevation and cross section of a hugely ambitious project that heralded biotechnology a century before it became a reality.

Envisioned by Prince Albert (husband of Queen Victoria and prominent reformer and innovator of the time) as an itinerant art storage facility, it would have been able to bring knowledge of art and design to the working classes of the British Empire and beyond.

Designed to be self sufficient, its operation requires a crew of hundreds including pilots engineers, curators, wardens, conservators and maintenance among others. Because it almost was a moving autonomous city, the project –in obscurity until now– was nicknamed Albertopolis. Back in the days of the Great Exhibition this term had been coined by the press to mock Prince Albert's ambitious redevelopment of Kensington into a museum quarter.

Powered by steam technology, considered highly sophisticated by the standards of the age, it would have been able to displace itself over long distances and be fully operational for days. One of its peculiarities is a defence mechanism inspired by Prince Albert's Mughal court sword which was intended to be used as a deterrent to potential enemy attacks during planned educational campaigns into foreign territory.

In 1891, Aston Webb, the architect of the V&A's current facade, redesigned Albertopolis' already anthropomorphic shape to further resemble the Prince Consort; in homage to the visionary reformer.

Unfortunately, Albert's untimely death and the outbreak of World War I indefinitely delayed its completion. However, Albertopolis still lies dormant underneath the museum today, waiting for the lightning spark that will ignite its beating heart.

This edition of fifty A1 digital prints is inspired by the Victoria and Albert Museum in Kensington. It celebrates Prince Albert, figurehead of the Great Exhibition of 1851 that led to the creation of the world's first design museum.


Grand Entrance with Experienced Pilots

 Dacre Beasts and Sculpture Gallery


 Cast of David


 Trajan Column in the Cast Courts


 Medieval and Renaissance


 British Galleries and Sacred Silver


 Jewellery and Tapestries


Paintings and Glass 

 Members Cafe and Glass Lift


 Technical Services 


 Underground Water Storage


 Staff Changing Room and Dragon's Lair


 Sewer and Heating System


Central Computer and Ceramics Galleries

Tuesday, 26 January 2016

A Fictional Map



Last year I was contacted by a client looking for a very special birthday present; a map of a fictional city made of meaningful places for her boyfriend and for them as a couple. Almost like a biographical map.

What you see here is the result of hours of hard work, research and intense client-artist feedback cemented on an A2 print, made of several hand-drawn and very detailed inked drawings which were coloured and pieced together using computer software.

The idea, although daunting at first was soon followed by awe. What a great chance to create something I had been toying with for a long time, designing a completely made up town from scratch; not fanciful but bound by a pre-defined set of rules and a relative logic.

The process would be long and slow but a method was eventually developed successfully and can now be used in similar commissions. After an initial geographical brainstorm, the landmark list was narrowed down to the most symbolic. The next step had the client supplying screen captures of maps which I then isolated and turned into puzzle pieces. I juggled with these for hours during one of the most intense parts of the process until I came out with the first few roughs of the map.
First rough of the map
Because of the variety of landmarks mentioned –towns, cities, states and whole countries– I had to find a foundation to begin building on; a place that helped merge all these seemingly random places together. Not because it was a requirement but because I wanted to create something one would look at and think real until closer inspection. Then the map would slowly reveal impossible connections between real locations thousands of miles apart from each other. Almost like a geographical Frankenstein.

At this stage I was looking at old maps, from early depictions of American land woven on tapestries hanging from the walls of the Royal Alcazar in Seville to Victorian maps travellers could buy at train stations. Most of the landmarks were coastal or had rivers nearby and all that water and urban pockets made me think of Stockholm, which I visited a few summers ago and absolutely loved. An archipelago city, a system of islands and interconnected waterways where there is room for big chunks of developed land and road transportation – unlike a purely water-based city, like Venice for example. 

Stockholm network of fourteen islands

With that in mind I chose New York's Manhattan island as this city's centre and basing on its surroundings I built around it, piecing in all these territories intuitively or in a way that made some sense visually. Once the jigsaw was completed I then followed with planning urban patches and roads, which are based on real infrastructures. All around it are the drawings of buildings they have lived in, studied, worked or that bear a deeper meaning. These are colour-coded and relate to the shapes on the map which mark boundaries of the places referenced.

The map is intended to open up its meaning slowly, and most importantly to the client's close circle. However, I want to think that some of these landmarks are common to anyone well-traveled and hopefully it will also make sense to those outside this particular world.

The realism of the map is questionable but I like to think that it challenges our knowledge of how nature works. It would be interesting to have a geologist challenge its organicity and confirm wether or not is blatantly man made. Interestingly though, the map bears an old feel that gives it a certain legitimacy. 

Map tapestry in Seville's Royal Alcazar


Monday, 27 July 2015

Into the Sun Exhibition

'Block' and 'Mansion' as part of the 'Into the Sun' exhibition

Last June I exhibited new work as part of the 'Into the Sun' group show at the A-side B-side gallery in Hackney Downs studios. I found the theme –holidays– very enticing and decided to produce new original work for the occasion. I knew I wanted to use wood again as I really enjoyed with the last entry to the Battersea quadriptych. This time though, I wanted to be a bit more rough and spontaneous.

These also were meant to be a set of three but time constraints meant only two were made – at least for now. Seen as a whole they might look more polarised than they really are. My intention here though is to explore the relationship between class, holidays and property and reflect on our own prejudices and assumptions concerning the symbols of wealth and social hierarchy in modern day capitalist society. I also wanted to create dichotomy between the public and the private in the way the background is split into two.

'MANSION'
Acrylic and Ink on Wood
900x634mm
'BLOCK'
Acrylic and Ink on Wood
900x634mm

'Block' – Preliminary Sketch

'Mansion' – Preliminary Sketch
The A-side B-side gallery in Hackney Downs

Thursday, 19 February 2015

The Greenwich Foot Tunnel



I was recently offered a wall in a courtyard of a house on Trafalgar Road in Greenwich, near Maze Hill station. At first the task seemed daunting since the last mural I painted was in 2010 and also because the wall is 5x3 meters approximately so rather big.


I was given carte blanche and for a while I toyed with various London landmarks. However, on the way down to my first meeting with the client I was cycling from East London down to Island Gardens to get across to Greenwich via the foot tunnel as I had done many times before. I've always found it fascinating, ever since I read the story of the Thames Tunnel, the first ever underwater tunnel and its engineers' ordeal. As I was exiting the dome at the other side I came up with the idea of these archaic creatures that guard an underground crossing hidden from public view. Similar to the underground labyrinth in Ursula K. Le Guin's The Tombs of Atuan.


By the time the Greenwich foot tunnel was given planning permission engineering had been perfected considerably so it's construction wasn't as dramatic as that of the Thames Tunnel. Completed in 1902 it allowed workers living south of the river to reach their workplaces in the London docks. Equipped with two large lifts and spiral staircases nowadays it still is a public highway and therefore opened 24 hours.


In this piece I wanted to focus on the usage of the tunnel and the idea of journeying through the innards of these huge ancient architectural beings. Will you be the same person when you get out? I did it with Aztec art and 8bit video game level designs in mind and it's hand painted with black and white masonry paint over blue spray paint.


Under water
Above water

End of the journey and the Minotaur


Early sketch

Scaling with my assistant Ana


It's hand painted. In freezing conditions.



Friday, 3 October 2014

The Burning of the Glasgow School of Art



A few months ago the architecture world was shocked after the burning of the Glasgow School of Art.

The building is an exquisite and rare example of British Art Nouveau. Designed by Charles Rennie Mackintosh it became one of Glasgow's most beloved buildings. It's no surprise the gloom that spread amongst the locals when they saw the building turn into a fireball last May.

But the students were the truly gutted ones, as this happened only a few weeks before their degree show. A devastated crowd stood outside the building crying as they saw the fire fighters trying to save months worth of artwork.

Luckily, the impact of the fire hasn't been too dramatic. 90% of the school was saved and only 30% of its contents have been lost. Unfortunately the outstanding library was amongst the losses. Whether the building will be restored to its former glory is yet to be decided.


Friday, 15 August 2014

Nakagin Capsule Tower 中銀カプセルタワー




Last spring I visited Japan for the first time. In many ways it was to be a very important journey for me, for years I dreamt of going there and always pushed the day further and further back because I wanted to be ready for it. Ready to take it all in. A few months after my return to London, it's still distilling something I don't yet know.

I've always thought that spending some time living in a city is necessary to understand how it really works. Most of my urban awareness relies on the contrasts I've seen in towns I've spent a great deal of time in. That's why I decided, although strongly advised against, to spend at least two weeks in Tokyo where I was mostly based in Nakano.

Even though I was aware of this, Tokyo's lack of a historic centre really hit me. As a European I come from a place with its fair share of architectural heritage. My hometown Barcelona, and many Spanish cities, were planned around their old historic quarter, building successive rings of urban development during the Industrial Age. There's some sense of order and structure in these towns. Tokyo feels like a chaotic amalgamation of styles and hints at its plasticity, which certainly generates a vibrant spontaneous ecosystem but feels imposed by natural hazards and war. Very little there seems to be built to last. Everything is transient and the lifespan of buildings is short enough to make Tokyo a very different city for each generation.

This concept of an adaptable ever-changing system sits at the core of Metabolism, an architectural movement developed in post-war Japan that fused ideas about megastructures with those of organic biological growth. Nakagin Capsule Tower is one of its most iconic buildings which still stands, to my surprise, as I stumbled upon it on a stroll through Ginza. Built in 1972 and designed by Kisho Kurokawa it's made up of capsules that work as self-contained units, but these can be attached to each other and rearranged along two core concrete towers to create a variety of spaces. In other words, it's a mutant building that can change its shape and adapt to the occupant's necessities.

Despite this ability to adapt to change, recently, its current residents voted to demolish the building and replace it with a larger more modern block.

In this illustration, Nakagin Capsule Tower rearranges its capsules to form the word METABOLISM. It was published in Q9 Magazine last May.

On site photo from a pedestrian walkway

Monday, 28 July 2014

Rock Paper Pixel



In July FAD Barcelona invited me to participate in Rock Paper Pixel, a section within their yearly Fadfest, Barcelona's design festival, where local and international creativity is celebrated over two weeks of exhibitions, awards and activities. On its second year, these sessions of short talks aimed at glimpsing at the present of design and looking for the joy of the immediacy in a volatile communication environment.




Back to back with other creatives and spearheaded by communication design gurus Maria Popova and Debbie Millman, I was then granted 8 minutes to introduce my architecture/character design illustration work at the FAD's new home, the DHUB at the now unrecognisable Plaça de les Glories. A bit daunted by the size of the auditorium at the beginning I went over 6 years of work and focused on the key pieces that have shaped this experimental project to this day. It was a delight looking at some of the illustrations go scale 1:1 on the screen towering behind me –not even near that though way larger than my laptop screen…

Cross Section of the DHUB Creature
On my first visit to the DHUB last Christmas I was genuinely fascinated by this geometrical block that seems like an alien spaceship trying to remain unnoticed by taking the shape of a local animal. I then toyed with the idea of the FAD headquarters being housed inside this mighty beast while all the workers indifferently go about their business. So here's my own cross section of the DHUB creature and life as it goes on in its entrails. The drawing is worked to be blown to a huge cinema screen without it turning into a Tetris-cake of pixels. It's to be printed in an A1.

Boiler Room Heart

Board Room Lung

Greenhouse Lung
Thyroid Reactor
Throat Corridor
Kitchen Stomach
Intestines Design Studios and Library
Intestines Dance Studios and Film Club
Rectum Facilities



Friday, 18 July 2014

A Map of Soho



This map of Soho was commissioned by estate agents Greater London Properties. Proudly based in Broadwick Street as the only property shop front in Soho, they wanted a vibrant vision of London's renowned entertainment district that would encapsulate the energy and diversity of an area they have operated in for more than 10 years and have an unrivalled knowledge of.


Together we sat down and went over key moments of its exciting history. From its beginnings as a failed urban development for the 18th Century's wealthiest to the dazzling culture hotspot that is today, without ignoring its recent past as London's notorious red light district.


We then picked a few from a myriad of interesting characters that at some point lived there and, in a bit of a surrealist effort, related them to some of Soho's most popular buildings. Thus, with my bicycle and camera I set out on an exhaustive journey through its labyrinthine streets and crooked alleys.

From the barren to the tourist-barricaded corners I took tons of photos of facades, pieced them together and drew over them to create these quirky characters.






Carnaby Street as Sgt Pepper's Lonely Hearts Club Band – The Beatles' milestone album added a sound track to the commercial epicentre of psychedelic Swinging London.


The John Snow Pub as Himself – even scientists drink beer, especially when 'someone' has dismantled the local water pump.



Brewer Street Car Park as Paul Raymond – one's got to park the car somewhere before a long night out in neighbouring Revue Bar.


The Windmill Club as a Can Can Dancer – these dancers could only legally perform naked as tableaux vivants.


St Anne's Church as a Great War British soldier – it resurfaced from the ashes after being hit by a bomb during The Blitz.


Compton's of Soho as Casanova – the master of romantic suspense had fun in Soho too.


Ronnie Scott's Jazz Club as Himself – his saxophone solos still reverberate across Soho streets.


Bar Italia as a Barista – only Italians truly understand the alchemy of coffee making.


Old Foyles Bookshop as Karl Marx – philosophers buy their books somewhere.


The Palace Theatre as an Opera Valkyrie – nothing less than the consecrated home of British grand opera back in the time



Greater London Properties offices as a friendly property expert!

And to finish with, the A5 postcard of the map.